This blog is a place where I can come to post school related ideas, problems, and concepts for everyone to see. I'm going to school for Game Design at International Academy of Design and Technology in Detroit Michigan. My specific focus is Level Design, but this blog will feature everything that I have to go through.
Tuesday, January 11, 2011
Concept Document and Map
This week, I've made up my mind with my project. I'm making a level based on a small church and the catacombs underneath it. I am in the process of making the design document and the map for this week. The sooner I get these things done along with a block-in of the level, the sooner I can start modeling, texturing, and coding for the level. I've got to think of different traps for different areas in the level. These traps must be difficult but have a clear solution to them so the player can get past them without a ton of challenge. As the level progresses, the traps get harder to overcome. Challenges make levels fun and thats what's important.
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