Eye Texture
Specular Map
Normal Map
Diffuse Map
After a ton of time spent on the texturing part...my character is textured. I used a few different methods to get everything the way I wanted. I tried crazy bumping but it didn't come out as I had pictured, so I decided to mess with the settings and paint on my normal map. Painting on the normal map came out with pretty decent results but if I had my choice, I would have used zbrush to create a higher poly model for the normal map. Overall, the whole texturing process has been a bit harder than I expected. Modeling is just so much easier for me then unwrapping and texture painting.
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