


This week we're working on faces, and a different way than box modeling also. This method involves planes and dragging them out one by one. This method so far has produced better results than the box modeling method I tried before. The only snags that I've run into so far was that my model's normals were flipped, so with some help it got fixed. I like this method alot better. I want to Meshsmooth so bad, but im restraining from it for the sake of the assignment. All I have to do now is a little touch ups.
No comments:
Post a Comment