Sunday, January 16, 2011

Update with progress!

This week has been a busy one but I still managed to get some work done. I finished the map and figuring out some traps to go in the level along with part of the level document done. I've began working on the block-in part of the level. This phase is where I get an Unreal level made with no assets or textures, just the bare layout of the level the way I want it. I'm almost finished with this part of the process, then I can begin working with Kismet to make everything work correctly, like doors, traps, enemies, water, and camera sequences. My goal this week is to have most of the Unreal things done so I can start modeling assets.

Tuesday, January 11, 2011

Concept Document and Map

This week, I've made up my mind with my project. I'm making a level based on a small church and the catacombs underneath it. I am in the process of making the design document and the map for this week. The sooner I get these things done along with a block-in of the level, the sooner I can start modeling, texturing, and coding for the level. I've got to think of different traps for different areas in the level. These traps must be difficult but have a clear solution to them so the player can get past them without a ton of challenge. As the level progresses, the traps get harder to overcome. Challenges make levels fun and thats what's important.

Saturday, January 8, 2011

Ideas are brewing

This coming week I plan to take a trip to St. Hugo of the Hills Church and take some reference pictures so I can start getting the concept of the level down. The sooner I get reference pictures, the sooner I can start drawing out a map for the level itself. I'm trying to get things going with a good start so this project can shape up to be something awesome. Milestones will be soon to come, including a concept document, level flowchart/map, and a basic block-in level. Stay tuned!

Thursday, January 6, 2011

New class. New Project.

Its that time again, and I am in a new class, Senior Project and it is exactly how it sounds. I've got ten weeks to make a portolio piece that shows off my abilities. I'm a level designer and a modeler so my first instinct is to make a fun level. I spent about a day thinking about what would make a cool level that has not been over done by other students at the school.

I kept thinking...do something with a church or a cathedral. If I made a cathedral, the project would be completely focused on modeling and texturing rather than the level itself. A smaller church would be a bit easier to model but the level wouldn't be good enough for a good stage. I was searching churches and cathedrals in Europe and I came across the catacombs in France and that was it. Catacombs have been in a few games in the past but has not been done at the school before and also gives me complete freedom to do what I wish with the level itself. I'm not making a copy of the catacombs, but what I'd be making would be my idea of some catacombs underneath a small church.

This idea gives me the freedom to do some modeling, level design, and kismet coding which are important to level designers. Below is an interesting picture of the catacombs feel that I'll be aiming for.

Tuesday, October 12, 2010

a new idea!





It was brought to my attention that I need to model something really cool. It is a sword called "Stormbringer" from the Elric series of books. Elric of Melniboné is the last emporer of Melniboné. His sword is said to steal the souls of the things it kills. Here are some concepts I've found on the web of the sword. All pictures came from www.stormbringer.net.

Thursday, September 30, 2010

Character Complete

Well, these 10 weeks have flown by. The character is 100% complete. This whole process was fun. I cant wait to get started on the next character. Next time around I'm going to get the model much more complete before progressing on everything else. The unwrap process was somewhat easy but I'd love to get into zbrush for some detail work next time. Texturing was fun but I need to perfect the painting shadows and lights of different materials. Overall, this was a great learning experience and I cannot wait to create something new.

Thursday, September 23, 2010

Some Character Renders




Here are some renders of the character. I've got a few more small tweaks to do but a final composite picture will be up here next week and maybe some movies of the character.