This blog is a place where I can come to post school related ideas, problems, and concepts for everyone to see. I'm going to school for Game Design at International Academy of Design and Technology in Detroit Michigan. My specific focus is Level Design, but this blog will feature everything that I have to go through.
Sunday, February 13, 2011
Weekend of Bad
This weekend has been work-filled and not much free time, and yesterday I came down with food poisoning so I've been out of commission to work on anything for a day. Tomorrow will be better...maybe, seeing as it is valentines day.
Thursday, February 10, 2011
A pre-presentation
This week we were supposed to present our progress and whether we're on track with our milestones in class, but since time was cut short I've got to present on Tuesday. I figured I would post some status updates here in case you cant wait until Tuesday.
I am finishing up modeling and I will soon be texturing the level and objects. I have to finish the statues heads then quickly bone them, model some lanterns and torches for lights, and a few other small things to be done with that. Texturing should be a fairly straight forward process, I've got to make some tile-able textures for the floors of the church/catacombs and the wall/ceiling textures, then the model textures. Once all of those are completed I will be placing assets in the level and making it come to life. I've got about 4 weeks left and I'm slightly behind, but not too far behind. I should be able to get things done on time. Be expecting another post from me in the next couple days for another update on the progress.
I am finishing up modeling and I will soon be texturing the level and objects. I have to finish the statues heads then quickly bone them, model some lanterns and torches for lights, and a few other small things to be done with that. Texturing should be a fairly straight forward process, I've got to make some tile-able textures for the floors of the church/catacombs and the wall/ceiling textures, then the model textures. Once all of those are completed I will be placing assets in the level and making it come to life. I've got about 4 weeks left and I'm slightly behind, but not too far behind. I should be able to get things done on time. Be expecting another post from me in the next couple days for another update on the progress.
Sunday, January 30, 2011
Bloggy blog
Quick update, kismet doors are working good now I'm getting to the traps. This is my first time doing this type of kismet, so I may have to call on some friends for their experience. We'll see how things go in the next few days.
Friday, January 28, 2011
Its almost midterms!
After being sick for a good part of last week, I'm just now getting caught up to speed with the project process. I've got the level block-in done and I'm doing some modeling and kismet work to get things in place to where they need to be. I gave myself two weeks to model and two weeks to texture so I've got little bit of room to catch up. I will have some extra time off from work next week so hopefully I'll be able to get things ahead of schedule again. I'm still continuing to model and work with kismet on traps/doors/enemies this weekend.
Sunday, January 16, 2011
Update with progress!
This week has been a busy one but I still managed to get some work done. I finished the map and figuring out some traps to go in the level along with part of the level document done. I've began working on the block-in part of the level. This phase is where I get an Unreal level made with no assets or textures, just the bare layout of the level the way I want it. I'm almost finished with this part of the process, then I can begin working with Kismet to make everything work correctly, like doors, traps, enemies, water, and camera sequences. My goal this week is to have most of the Unreal things done so I can start modeling assets.
Tuesday, January 11, 2011
Concept Document and Map
This week, I've made up my mind with my project. I'm making a level based on a small church and the catacombs underneath it. I am in the process of making the design document and the map for this week. The sooner I get these things done along with a block-in of the level, the sooner I can start modeling, texturing, and coding for the level. I've got to think of different traps for different areas in the level. These traps must be difficult but have a clear solution to them so the player can get past them without a ton of challenge. As the level progresses, the traps get harder to overcome. Challenges make levels fun and thats what's important.
Saturday, January 8, 2011
Ideas are brewing
This coming week I plan to take a trip to St. Hugo of the Hills Church and take some reference pictures so I can start getting the concept of the level down. The sooner I get reference pictures, the sooner I can start drawing out a map for the level itself. I'm trying to get things going with a good start so this project can shape up to be something awesome. Milestones will be soon to come, including a concept document, level flowchart/map, and a basic block-in level. Stay tuned!
Subscribe to:
Posts (Atom)